For the first time, idealized models of reengineering have been formed, which will allow to increase the accuracy of cost estimation from the redesign of software systems. Transactions with these models can occur in projections of time and cost, in the isometric projection of software components, and in the logarithmic projection of lines of software code.Ĭonclusions. The article deals with the process of creating and visualizing mathematical models in relation to the process of reengineering software systems. The basis of the obtained models is laid spiral principle of the organization of the reference. Author's research led to the idea of combining Boehm and Archimedes structures, adapting them to the software engineering methodology and transferring them to a cylindrical coordinate system. The idea of the article is based on the Boehm method and the principles of building an Archimedes spiral. To form a representation of the estimation of resource cost parameters for the reengineering of software systems with the help of a mathematical tools for describing design models. Reengineering allows the system to evolve, by making positive changes to its structure in order to improve operational characteristics and technical support. The subject of the article is aimed to the design of ergative systems, project management and programs for re-designing or improving these systems. This trend leads to a deterioration of high-speed, information-communication, graphic, time and other characteristics, up to the complete failure of the software system. Of course, in the process of exploiting these systems there is an evolutionary aging of the different types of security. Software systems are used in a variety of branches of life and human activities, but they are most widely used in industries where it is necessary to work with many routine operations – this applies to industry, production, transportation, training and info communications. Compared to analogs, it can be state that the visualization process is one of the fastest among the existing ones. The powerful side of the system is the extraordinary speed of visual means, ray tracer and rendering. Also fundamental to the package is the ability to support the design and analysis of visual models based on complex objects, consisting of a large set of graphic primitives. A thorough analysis of the environment revealed the presence of two modules contained in the structure of the system that help the potential user to quickly design and model. BRL-CAD is acceptable for the experienced designer, but for the beginner or student, its application process will be very complicated. The present study summarizes the results of experimental studies source code translation results are analyzed and summarized, the main one being the reduction in the complexity of creating open source software using the BRL-CAD example. Based on these diagrams, code generators and programmers continue to work, while other (auxiliary) diagrams are intended to explain some of the complex specifications of the project, which does not, however, diminish their relevance within the project. The main focus is on three diagrams: classes, use cases and components. ![]() In this paper, we use the UML 2.5 methodology using the Enterprise Architect 14.0 CASE toolkit. The process of designing or redesigning new software products is ineffective without using the UML methodology, but with its adherence – the speed of development is increased several times over. Objectives: To summarize the results of experimental studies at the level of representation of classes, components and use cases, which must be submitted using a unified modeling language – UML, with the processing and interpretation of results at the level of CASE-tool to analyze the source code translation of the redesigned BRL-CAD graphical user interface. The software system includes an interactive geometric editor, parallel ray tracing, rendering and geometric analysis. BRL-CAD is a specialized open source cross-platform system that is a powerful 3D computer aided design system for bulk body modeling. The purpose of the work is to perform reengineering (evolutionary improvement while maintaining the positive qualities that are confirmed by the operation) of an open-source three-dimensional software system with inheritance of full functionality and principles of operation. The subject of the work is designing a graphical user interface. Computer Graphics is an up-to-date industry in the design and application of rapidly evolving computing systems.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |